A while ago -and after a couple of trips to our local “flea market”- I managed to get my hands on a fully working vintage Atari 800XL. It took some tests and soldering work, but I ended up with a fully working 800XL with a XC12 cassette deck (I even got a defective cassette deck that it’s mostly working now after some repairs). I also built a video cable to have the “vastly superior” RCA video output instead of the noisy “TV” RF signal.
The tape deck loads and saves to cassette perfectly, but every read/write operation takes ages. Not that I mind waiting, to be fair, but since there seems to be better alternatives (like the floppy disk drive) it makes no sense to just stick to this, especially since I intend to do some development on the device.
So in the sort of tutorial I wrote about ORC-KIT I mentioned that it was possible to use other boards instead of Adafruit’s friendly motor shield, and in fact, there was space in the board for a couple of very cheap and widely available L9110S Dual H-Bridges, which should give you more control over the build, and “free” some precious Arduino pins that you can use for extra sensors and actuators. You can actually change the Arduino for something else, but that’s beyond the scope of this post.
H-Bridges are simple circuits that allow you to control the flow of current through a “load” with 2 control signals (A and B). When the load is a motor, you can make it spin forward, reverse or stop completely by changing the digital values on A and B. H-Bridges normally have an ENABLE line as well, which you can toggle yourself or leave permanently “ON”. Controlling the speed of the motors is easier if you can turn each bridge on and off quickly using PWM pulses applied to the enable lines, but that’s not always possible. The L9110S boards don’t have an enable pin, for instance, so we will need to manipulate only the 2 basic control signals to drive our motors if we use this controller.
Each of these Dual H-Bridge modules can drive 2 motors and has a 6 pin header for the 4 control signals plus power.
Earlier this year I embarked on the journey of designing a simple but expandable robot that any electronics enthusiast could build. I knew several nice kits from brands like Lego, Makeblock, OWI Robotics, etc, but I considered them to be normally either too expensive or too simple and limited. There are also many generic unbranded kits on eBay which suspiciously have all pretty much the same design but vary mostly in their debatable choices for hardware and layout.
I wanted to do something flexible but not too expensive nor flashy, much like the unbranded kits, but with better design practices in mind, and engineered to be heavily customizable.
Not long ago I purchased a few 320×240 touchscreen displays from ebay that looked pretty decent and were also fairly cheap. They conform to the Arduino shield form-factor, so they snap directly onto any standard Arduino board, making them really easy to test and use. They also have an integrated microSD slot (connected to the same bus used by the display controller) which is a nice touch and widens the number of possible applications for these modules.
As seen on literally every eBay listing that sells them.
Of course the displays didn’t come with any code, and the most reasonable thing you’ll find online to make them work is Adafruit’s TFT-LCD Library, which includes support for a number of different controllers, and is fully compatible with their very own and versatile GFX framework. Read More →
I wanted to add a temperature sensor to a project I’m working on, and while I already had selected the perfect IC for the job, I decided to test a couple of other options I had, to see how they fare in comparison. I was originally going to compare only 3 sensors; the popular LM35, the not-so-popular LM335 and the kinda obscure TMP75, but as I started writing this post I remembered I got a Dallas DS18B20 as part of kit of sensors, so I added it to the mix to balance the digital-to-analog ratio of this comparison.
Ok, so this is probably the last post I’ll make about my Brainfuck-on-Arduino project, basically because it has reached a point where I’ve already tried all the things I wanted to try and I’ve decided that there’s no point in taking it out of the breadboard and build a board for it. At least not for Brainfuck. And I’ll explain why.
The Performance Issue
I previously said that I was expecting the performance to “drop” a bit when reading directly from a SD card instead of the internal RAM, but I was hoping to mitigate that with a sector/block cache similar to the one I wrote for the SPI RAM.
And that’s completely reasonable and actually true. Where I made a mistake however, was in also assuming that doubling the SPI clock would result in a noticeable performance boost. That’s definitely false. Reading a whole 512bytes sector currently takes between 1 and 2 milliseconds at 4Mhz, and RAM access is done at the same speed, so being the RAM pages half the size of the SD sectors it probably takes half that much to get a whole RAM page.
Since we are caching so many bytes in advance, the number of page reads (both from RAM and SD) is not really that high, so even if we were to double the SPI bus speed we will only cut around 1ms from each access. Most programs I’ve tested don’t normally cross the RAM page boundaries nor require more than one SD sector to be stored, so the speedup won’t even be noticeable for most cases. It will be barely 1 or 2 ms, so if we run into performance issues, they are somewhere else. They are NOT in the SPI Bus speed.
DISCLAIMER: Over the course of this post I’ll be dealing with parsing, programming practices, code refactoring, SPI bus oddities, caching techniques,etc. It’s a mixed bag of things and it’s far from being serious analysis on the topic of optimization. Please don’t expect anything particularly smart in this post like branch prediction, overlapping cache windows, partial block reads, etc. This is just a chronicle of sorts, of the things I’ve done over the past few hours to improve the performance of my Brainfuck-on-Arduino interpreter, which was being painfully slow.
So in my previous post you hopefully got a glimpse of my current project: a Brainfuck interpreter running completely on Arduino. Something that I forgot to mention is that all the input/output (for testing purposes) currently happens through a serial connection. I’m using the “Serial Monitor” console that’s part of the Arduino IDE to “talk” with the board and run the code.
I’d also like to point out that I’m using an external 23K256 chip for the Brainfuck data space, This is basically a 32KB RAM IC that is accessed via SPI (Serial Peripheral Interface). This is relevant for some of the optimizations I’ll do next.
So I’ve been fiddling a lot these days with Arduino’s SD Library. I’m doing experiments with SD Cards as part of my BOA (Brainfuck on Arduino) project and I already have a completely functional Brainfuck interpreter that runs on my Pro Mini board and uses a 23K256 (32KB) SPI RAM as BF “RAM space”.
The problem I’m trying to solve now is PROGRAM space (where the actual code will reside). So just for the kicks I”m testing SD Cards as a first “storage” alternative (after all it’s cheaper than EEPROM ICs and offers way more space than the few KB you’ll mostly get from EEPROMs).
As a break from my regular activities I decided to spend a week designing and building something with parts and components I’ve purchased over the years but never had the chance to use in a project. This is the result:
A sort of portable gaming device powered by a really old AVR microprocessor.
I’ll try to walk you now through the things I used to design and build both the software and hardware of this device.