Ok, so continuing with my experiments on pixel art I’ve done a small animated sprite of Shantae, the main character of the Shantae franchise by WayForward.
Shantae started as GBC game and later got a sequel for DSi/eShop. There’s a third installment coming out on the 3DS later this year and also an AMAZING kickstarter campaign for a HD Shantae game that will be released on PC and all home consoles. I truly encourage you to check it out and support the game. There’s a lot of goodies for KS and Paypal backers! There’s only 12 hours left before the campaign ends but they’ll keep receiving contributions/preorders through Paypal for a few more months.
Anyway, here’s the sprite:
Although it was a bit rushed I’m happy with the result.
I did this sprite while watching Wayforward’s TwitchTV stream (live campaign countdown while they play games! They are still streaming so join them if you have the chance!)
So it’s been a while since the last time I did pixel art for a game or project (or just for the fun of it).
When I was younger I worked alone in almost every game project or demo/prototype I developed, so I was not only the coder but the artist as well. And while it was not Paul Robertson-or-Johan Vinet level, my art was definitely not cringe material.
Then I started working with other people (real artists, which is great) so for the past 5 years or so I’ve had no need to make art for a game beyond REEEALLY rough concept art or placeholders.
Since now I’m working again in my own games and ideas I’ll be probably dusting off my art skills. I’m trying to get real artist to work on my most ambitious projects but there will always be a few game ideas I’ll most likely develop completely by myself.
So yesterday night I was thinking about a game I’m working on… and as a sort of exercise I decided to draw and animate something for it.
In this game whenever the player gathers a certain amount of diamonds, a treasure box appears from the ground as a reward. So this is how I pictured the box appearing:
A treasure chest is born
Although it’s not perfect I’m really happy with the result. I wanted a bouncy blob jumping out of the ground and shaping itself into a treasure chest. As I was animating the sequence I decided to make the blob split in two and then merge back into the complete thing. The idea later evolved into making one of the parts become the lock and fall in place just as the rest of the chest “solidifies”.
This animation will probably not appear in THIS game (as I’m trying to get real artists to do the graphics for it) but I’ll definitely use it in a future. Treasure boxes are a common thing in the kind of games I like to make.