Brainfuck-on-Arduino: Improving the performance
DISCLAIMER: Over the course of this post I’ll be dealing with parsing, programming practices, code refactoring, SPI bus oddities, caching techniques,etc. It’s a mixed bag of things and it’s …
A maker / gamedev's blog or something.
DISCLAIMER: Over the course of this post I’ll be dealing with parsing, programming practices, code refactoring, SPI bus oddities, caching techniques,etc. It’s a mixed bag of things and it’s …
So I’ve been fiddling a lot these days with Arduino’s SD Library. I’m doing experiments with SD Cards as part of my BOA (Brainfuck on Arduino) …
I was pretty excited when I learned that Texas Instruments has a line of cheap & open-source development tools for their MSP430 microcontroller family (10 years ago they only …
As a break from my regular activities I decided to spend a week designing and building something with parts and components I’ve purchased over the …
Someone I follow on twitter shared this a while ago: 8-Bit color cycling in HTML5 canvas. And while it’s basically a sort of HTML5 tech-demo, …
Long ago (like… REALLY long ago) I made this program called SpritED, which was basically a humble sprite editor for TI-calc* developers. While it didn’t attain …
Ok, so continuing with my experiments on pixel art I’ve done a small animated sprite of Shantae, the main character of the Shantae franchise by …
So it’s been a while since the last time I did pixel art for a game or project (or just for the fun of it). …